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DESCRIPTION

STRUCTURE: “TEAM PLAYER” is a Team of 2 AMRAP20. Athlete 1 will start on the Row, Athlete 2 will complete 20 Box

Jumps and a 100m Farmer’s Carry. Once Partner 2 has finished the Farmer’s Carry partners will switch.

STIMULUS:Sprint

STRATEGY: Athletes should push themselves on the Row. Pace and recover on the Box Jumps and Farmer’s Carry

SCALING: Box Jumps and the Farmer’s Carry should take athletes 2:00 – 3:00

SCORING: Score today is Total Meters accumulated by both Partners

EFFICIENCY TIPS

“TEAM PLAYER”

-Today is all about the Row!

-Athletes should pace on the Box Jumps and Farmer’s Carry so they can send it on the Row!

WOD

“Team Player” (Distance)

“TEAM PLAYER”

[Teams Of 2]

AMRAP 20:

Max Meter Row

Switch After Completing:

20 Box Jumps

100m Farmers Carry (2 DB)

*Score = Total Meters for both

Subs

Max Meters Bike

RX+-50/35#, 24/20″

RX-35.20#, 24/20#

50-59-20/15#, 20/16″

60+-15/10#, Step Ups

Basics-10 AMRAP 250m Row, 10 Box Step Ups, 100m Farmer Carry

INDIVIDUAL VERSION

“Individual Player” (AMRAP – Rounds and Reps)

“INDIVIDUAL PLAYER”

SINGLE VERSION

AMRAP 20

500/400m Row

20 Box Jumps

100m Farmer’s Carry (2 DB)

*Score= Total Rounds and reps each 100m = 1 rep

Subs

400m Run 1000/800m Bike



RX+-50/35#, 24/20″

RX-35.20#, 24/20#

50-59-20/15#, 20/16″

60+-15/10#, Step Ups

Basics-10 AMRAP 250m Row, 10 Box Step Ups, 100m Farmer Carry